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Old Jun 30, 2007, 05:16 AM // 05:16   #41
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Quote:
Originally Posted by MithranArkanere
No. It doesn't that's why people come here to suggest this.
Umm... How exactly does it "Not Work?" So far, the ONLY justification given in this thread is "I want the title to be easier to get." Look, if it was too easy to get, everybody would have it and it wouldn't be as big of an achievement. There is no reason to need these titles. How is it broken? How does it NOT work other then you being upset that you don't have it?

/notsigned

There is no reason to implement this now. Its fine as is. I'm happy with my main character only having level 1 wisdom and treasure hunter titles (instead of like, rank 3 if I pooled all my characters together).
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Old Jun 30, 2007, 07:30 PM // 19:30   #42
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Account wide, maybe a little higher req. Sick of using my tank as an ID/salvage mule.
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Old Jun 30, 2007, 08:18 PM // 20:18   #43
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I'd support the treasure hunter title being account wide, but not the wisdom. I kinda like having the one ol wise monk in my PvE stable.
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Old Jun 30, 2007, 08:46 PM // 20:46   #44
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/signed for both
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Old Jun 30, 2007, 08:51 PM // 20:51   #45
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though it is easier/convient to make this account based, you would have to have cartograph title account based too. which that, by logic dosnt make sense, nor does wisdom/hunter. your char has learned how to "open chests" along with exploring a map, so when you are on a differnt char, should the new char beable to "know" how to open chests as well? logcially no. which is why its not account based.

i do think it should be account based, but the logic isnt there.
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Old Jun 30, 2007, 09:55 PM // 21:55   #46
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10k high-end chests is still pretty much ridiculously high. Don't up it!

Also, add the chests opened from all chars so not to lose any progress done. I've got rank 2 on both titles on 2 different chars. Adding them up would make me r3 on both.

As it is, everyone just gives un-id golds to their "identifier character" for the title and chest run with that same char, so it won't really hurt anyone. Also, this would let me play my other chars which I don't play anymore due to me being busy building those titles.

/signed on account wide

/not signed on increase
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Old Jul 01, 2007, 01:56 AM // 01:56   #47
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Quote:
Originally Posted by HawkofStorms
Umm... How exactly does it "Not Work?" So far, the ONLY justification given in this thread is "I want the title to be easier to get." Look, if it was too easy to get, everybody would have it and it wouldn't be as big of an achievement. There is no reason to need these titles. How is it broken? How does it NOT work other then you being upset that you don't have it?

/notsigned

There is no reason to implement this now. Its fine as is. I'm happy with my main character only having level 1 wisdom and treasure hunter titles (instead of like, rank 3 if I pooled all my characters together).
You get 4.5 mil (selling ALL items you find that average 150 gold) or less if you find decent golds, find a High End Chest that spawns near by that doesn't have monsters ripping enchants/crippling/attacking way to hard to outrun (chests probably won't have items that are decent golds in today's economy). Yeah Shadow Form stops most of that, but not all. And who wants to SF for 104 days straight (finding two chests in three minutes).
If there's one map with one close chest, then you run that map 10,000 times on one character. You're not allowed to open chests with any other character, else you waste your money on a key since this is not your treasure hunter.
If you're happy, good for you. You don't want to max the title, so your opinion is null. Now I'd be happier if I could get better salvage rates. I bet you have a Warrior/Sin/Monk as a main. And if you don't, then you just opened chests with your main character which can be anything.
What is wrong with everyone having a title? Are you someone who doesn't want people to have nice things? You like a lesser chance at salvage? Wow, someone who likes to have LESS things than every one else. Yeah it'll drive the economy for upgrades down, but with it in the state already, I don't think anyone would care.

/signed for anything, as long as it is account wide
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Old Jul 01, 2007, 02:56 AM // 02:56   #48
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/signed for account-wide

its really annoying having to do it on EVERY character. Those are some pretty big titles...
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Old Jul 01, 2007, 09:15 PM // 21:15   #49
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/signed for account wide
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Old Jul 01, 2007, 10:22 PM // 22:22   #50
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/not signed for both.
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Old Jul 02, 2007, 01:38 AM // 01:38   #51
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Originally Posted by dts720666
Yes please!

/signed for account wide benefits.

/unsigned for increasing requirements.
I'll /sign this statement too.
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Old Jul 02, 2007, 03:35 AM // 03:35   #52
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/signed for making them account wide
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Old Jul 02, 2007, 04:35 AM // 04:35   #53
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Quote:
Originally Posted by Scary Raebbit
You get 4.5 mil (selling ALL items you find that average 150 gold) or less if you find decent golds, find a High End Chest that spawns near by that doesn't have monsters ripping enchants/crippling/attacking way to hard to outrun (chests probably won't have items that are decent golds in today's economy). Yeah Shadow Form stops most of that, but not all. And who wants to SF for 104 days straight (finding two chests in three minutes).
If there's one map with one close chest, then you run that map 10,000 times on one character. You're not allowed to open chests with any other character, else you waste your money on a key since this is not your treasure hunter.
If you're happy, good for you. You don't want to max the title, so your opinion is null. Now I'd be happier if I could get better salvage rates. I bet you have a Warrior/Sin/Monk as a main. And if you don't, then you just opened chests with your main character which can be anything.
What is wrong with everyone having a title? Are you someone who doesn't want people to have nice things? You like a lesser chance at salvage? Wow, someone who likes to have LESS things than every one else. Yeah it'll drive the economy for upgrades down, but with it in the state already, I don't think anyone would care.

/signed for anything, as long as it is account wide
You see, but you'll still get the title for your main character. Grinding for chests is no worse then the farming I did to get my FoW or the time I spent to get ale-hound/cartographer. You have to choose a character to invest in. The fact is, these titles are very much meant as presitige items. Thus, they are meant to be showed off with a character (my main is an ele by the way as said under my arvatar). I do want a title for all of my characters, thus why I have level 1 treasure hunter on three of them (to spread it around). I feel it is more of an accomplishment to me, which is really what this is all about (how an individual feels and their style of play).

It's not about getting the title. It's about the time and effort and love you put into your character(s). Its about the feeling of achievement and accomplishment when you finish. Its meant to be hard and ridiculous. Mount Everest is climbed because it is tall, steep, and icy. People open chests day in and day out because the title is difficult to obtain.

The economy for upgrades is already in the tanks, and that isn't my reasoning for this. My arguement is that people think they know what they want, but do they really? Do you think having that title on your level 3 Shing Jing storage mule character won't make you think that that title is less of an accomplishment? I'm against devaluing something that is a goal for so many.
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Old Jul 02, 2007, 07:14 AM // 07:14   #54
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Any title that takes ludicrous amounts of time to get should be account-based. Which is basically anything other than the Protector and Guardian titles.

However, isolating Treasure Hunter and Wisdom above the others is grossly unfair and should not be done. Either make every title that takes ludicrous amounts of time to get be account-based (anything but Protector and Guardian), or leave Wisdom and Treasure Hunter as is.

Last edited by Navaros; Jul 02, 2007 at 07:18 AM // 07:18..
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Old Jul 02, 2007, 09:05 AM // 09:05   #55
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Yes I would like all stuff account wide, lets me have more freedom to choose what is most appropriate at the moment. Don't up the levels as such, as you don't have more time to play then with a single char attaining the titles. 10k chests is a hell lot.
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Old Jul 02, 2007, 09:23 AM // 09:23   #56
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Quote:
Originally Posted by HawkofStorms
You see, but you'll still get the title for your main character. Grinding for chests is no worse then the farming I did to get my FoW or the time I spent to get ale-hound/cartographer. You have to choose a character to invest in. The fact is, these titles are very much meant as presitige items. Thus, they are meant to be showed off with a character (my main is an ele by the way as said under my arvatar). I do want a title for all of my characters, thus why I have level 1 treasure hunter on three of them (to spread it around). I feel it is more of an accomplishment to me, which is really what this is all about (how an individual feels and their style of play).

It's not about getting the title. It's about the time and effort and love you put into your character(s). Its about the feeling of achievement and accomplishment when you finish. Its meant to be hard and ridiculous. Mount Everest is climbed because it is tall, steep, and icy. People open chests day in and day out because the title is difficult to obtain.

The economy for upgrades is already in the tanks, and that isn't my reasoning for this. My arguement is that people think they know what they want, but do they really? Do you think having that title on your level 3 Shing Jing storage mule character won't make you think that that title is less of an accomplishment? I'm against devaluing something that is a goal for so many.
Yeah they were prestige (a high standing achieved through success or influence or wealth etc.; "he wanted to achieve power and prestige") items UNTIL they made salvage rate tied to it. Salvaging at higher rates (with an additional 3% chance for each rank in the Treasure Hunter and Wisdom titles.) shouldn't be linked to a title limited to one character. Effectively, you want me to:

ID with only one character
Chest run/open chests with one character
Salvage with only one character

The one italicized pisses me off the most. If I'm soloing with my Monk, I can't use the chest unless I want to sacrifice one-three uses of my Lockpick (since my Monk has lower Treasure Hunter). It also means if it breaks, I lose 1.2k and have to chest run one more time with my Ranger to make up for that loss of money and one less point on my title.
Sounds like a lot of BS

Sorry, but my storage is full of armor/weapons/things I want to sell (since the selling methods suck so much).
Tying the titles to salvage was a nice incentive I thought until I saw it was linked to characters.
If you want to take all that lovey dovey crap, go RP with your Ele, but I play multiple characters. I can't just love one character enough to play it all day, doing one thing (chest run/salvage/ID), then go on a different character and do everything else.
I have FoW, which I thinks looks good, and was worth the money. But it does nothing. Cartographer and Ale-Hound DO NOTHING. DO NOTHING. You get a little word that displays under your character that shows you wasted a lot of time pixel hunting or sitting in town double-clicking every 3 minutes while platinum flowed from your fingertips. Cartographer might help you get into a party, but that's it. Doesn't sound like a lot of something. You can turn off a title and it would seem like you did nothing.
I don't really care about the "value" of having some virtual words display under my character's name, with a different number and maybe one different word when I spend more money. "Oh noes, teh numbarz and werdz don't mean anything, I must go against this true blasphemy. My Ele that ran all around the three continents and opened 100 treasure chests does not want to let his friends on the same account have the benefits of 3% increase in salvage rate."
At least I can salvage things with more success with the title account-wide, but with people like you trying to compare getting a better title on only one title on only one character to conquering Mount Everest, I don't think I'll have the luxury.
It seems that the majority of people want it to make it account-wide. Again I repeat myself, there is no logical reason why it shouldn't be account-wide.
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Old Jul 02, 2007, 09:34 AM // 09:34   #57
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Quote:
Originally Posted by NavarosHowever
, isolating Treasure Hunter and Wisdom above the others is grossly unfair and should not be done. Either make every title that takes ludicrous amounts of time to get be account-based (anything but Protector and Guardian), or leave Wisdom and Treasure Hunter as is.
Except that the Treasure Hunter and Wisdom titles are isolated from the others because they improve salvage and lockpick rates, unlike the other character based titles. If they didn't do that, I think that most people supporting this idea wouldn't care about it.

Last edited by bilateralrope; Jul 02, 2007 at 09:36 AM // 09:36..
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Old Jul 02, 2007, 02:18 PM // 14:18   #58
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its still the amount of gold and time that you have to spend iding/finding chests. and your spending a crapload of gold doing it...so i am /signing for accout wide Wisdom (wtf is the point of swapping characters to ID?) and Treasure Hunter (mesmer CR ftw!)
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Old Jul 02, 2007, 07:34 PM // 19:34   #59
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Been thinking it over, and this is what I have gathered:

Most people like the idea of making the title account based, as they offer benefits to game play. The ability to get these titles is extremely difficult, as it requires large amounts of time and money. Having them account based allows for people to get the benefit on other characters without spending the insane amount of time and money required to get these titles.

Now, as many have noted, the Wisdom title is gotten by transfering gold items from all characters to a set title seeking character. This just makes it a hassle, as you have to put the items in storage, change character, ID the items or salvage the items, then put the salvaged stuff back into storage for another character to use. Treasure Hunter allows people to have a better chance of keeping a lockpick. This means that a different character may never open a chest, as that loses the title point for another character and may lose the lockpick as well, which is lost money.

Because of these issues, I have come up with an idea to make these 2 titles account based, without making them unbalanced. Originally I thought increasing the points needed would balance this, as more characters means more points. However, more characters does not mean more time available. I am now no longer promoting the increase, as I think it is a poor option. So, my new idea:

1) Make both titles account based, with the exact same requirements per level.
2) Make ONLY the benefits of the title useful for the other characters. This way, a W/Mo who chest runs and has rank 6 Treasure Hunter cannot switch to a level 5 Me/N and have full use of the lockpick retention aspect.
3) Make the benefits available to all characters that have rank 1 of the title open (have to be able to display the title). This means a W/Mo with rank 6 Treasure Hunter can now have rank 6 benefits for lockpick use on his level 5 Me/N as soon as the Me/N opens 100 chests.
4) Make all chests/items count for the benefits, but make each character have a separate tally for the individual title. So if someone has 5 characters that each identified 100 items, they would each be allowed to wear the title Seeker of Wisdom. However, when salvaging an item, they would get the benefit of 6% from the Collector of Wisdom. If the start a 6th character that identifies 60 items, they would not be able to use the title on that character, but the 60 extra IDs would allow the other 5 characters to get the benefit of 9% when salvaging from Devotee of Wisdom.

This makes the 'grind' still required, but not nearly as much. It also allows people to get benefits the game offers without investing insane amounts of time and money. All chests opened by all characters put points towards benefits, but only chests opened by each character go towards the ability to use the title.

I wouldn't mind seeing this put to use for titles like Sunspear and Lightbringer, but those are rather easy to obtain on multiple characters. If you think about it, this is the way Luxon/Kurzick title work, except that when 1 character reaches those titles, all do.
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Old Jul 02, 2007, 08:06 PM // 20:06   #60
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/signed

Honestly the people who've "ebayed" their gold and already purchased their title ruined keeping this title "fair" imho... it may sound bad to the few people who worked hard legitimately for the titles already, but I been playing since GW started and I opened/ID'ed literally thousands of chests/items before the titles were implemented and all that was wasted as i get no credit for them twards any characters title track ^^... so no real way to keep it fair since the time dang titles were implemented. Im all for making it account wide its too hard to make money in this economy for these huge gold sinks.

did i mention /signed
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